![]() ![]() I trust that the relevant product management folks here had all the available usage information, defect information and support stats in front of them at the time they made the decision. ![]() ![]() But I also I saw the succession of incredibly-frustrating bug reports and support requests we were receiving because someone's Tier-1 application was abusing its window system in a way that gave Unity heartburn (but just happened to work fine without Unity in the way), or someone else's Tier-1 application was expecting the mouse/keyboard/window/desktop events in *this* order but the host OS was passing the events to us in *that* order. I admit I was a bit shocked when I heard that it was being removed. The complexity quickly multiplies, leaving us with the decision between incurring exponentially greater feature development costs to ship something that's closer to "perfect", or dealing with the support costs and unhappy customers resulting from a feature that would never seem to be truly dependable, or making the difficult decision to remove the feature. Getting Unity working reliably on all supported combinations of Linux and non-Linux host OS and guest OS has an extraordinary development cost, once you account for all the possible window managers and their quirks (each of which might happen on the host and/or the guest at the same time!), all the possible guest applications and their quirks, all the little things that can happen in a different order or different timing on different OSes (mouse moves and keyboard focus, drag-and-drop, window drag, window minimize/restore/reorder), and then once you factor in multi-monitor configurations, unpredictable window chrome and borderless/transparent windows, the need to still be able to suspend/resume the virtual machine in any of these configurations, the ongoing arrival of new guest OSes and host OSes (and their quirks), etc. Getting Unity working on Linux has a moderate development cost. To help with this, we’ve added a “pause” button that you can use to freeze the count while pulling empty tape.I'd think development costs would be pretty low compared to the benefits. Since it does not detect empty pockets, you will need to make sure it begins counting after any empty tape has been pulled through and stops counting before it reaches the tail. BeanCounter can detect the direction in which the user is pulling the tape and also allows it to count upward and backward in both directions, only for dispense mode.ĭigging a little deeper, what BeanCounter does is count feed holes and divide by the part pitch. ![]() In inventory mode, the device will use only one sensor to count long tapes and partial reels at its fastest rate, while in the dispense mode, the hardware uses both sensors. The device has two modes in which it can count the parts– inventory mode and dispense mode. Thanks to the onboard two IR photo interrupters that have the ability to count parts as fast as the user can pull them through. To get started with BeanCounter, users simply need to turn the device on and start pulling tape through. A pocket-sized parts counter works with any opaque, 8 mm wide carrier tape up to 2 mm in height. Yet to be launched for crowdfunding on CrowdSupply, the manufacturer has provided enough details to decide if this is a product you would want to support. As a part of the Microchip Get Launched design competition, Virginia-based Great Big Factory, an electronic device manufacturer, has designed SMT parts counter that runs on a CR2032 coin cell– BeanCounter. ![]()
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